https://darkages40and25.blogspot.com/2021/
The author reports his battles in a clear and understandable way. His layout is achievable but most with a little effort and his suggestions make sense.
People who consider tabletop wargaming may be put off by the level of professionalism diplayed in public events, on youtube and on webpages. Painting is an artistic field that most of us can never master. Rules can be very complex. Details about history of warfare and uniforms require years of study. Is there no role for an amateur? Yes. Consider solo wargaming.
https://darkages40and25.blogspot.com/2021/
The author reports his battles in a clear and understandable way. His layout is achievable but most with a little effort and his suggestions make sense.
Uhtred is leading the English Saxon army against Guthrum the Unlucky. Both sides have five units. Guthrum has two warbands, one infantry, one skirmisher, and one cavalry. Uhtred has two warbands, two skirmisher units and one cavalry. Guthrum seeks to travel from south to north and exit the field on the north side. Uhtred intends to flank Guthrum's army at the opportune time. Timing is important.
None of this unfolded as expected. However, the Saxons won. The Danes needed to exit three units to be declared winners. Guthrum the Unlucky was lucky at first but his luck ran out in the end.
In the previous post, Saxon invaders led by someone I called Uhtred were fighting the British king, Arthur. Fast forward a couple of hundred years. We are still in the Dark Ages. The Saxons succeeded in conquering most of England. A Saxon English king, Alfred, is defending against a Danish invasion. In this scenario, Uhtred of Bebbanburg, a descendant of the first Uhtred, is leading the English forces in a battle against the fearsome Danish warrior, Ubba. This plot line is taken from the popular series about Uhtred authored by Bernard Cornwell. In Cornwell's story, the English forces are on a hill but they descend to set fire to the Danish boats. I am using Scenario 4 from One Hour Wargames, so there are no boats. English forces will stay on the hill as long as they can. Ubba will attempt to take the hill.
All units will form shield walls when fighting face to face. The archers actually are skirmishers throwing javelins. They will avoid hand-to-hand combat. Cavalry units travel fast but are assumed to dismount and fight on foot when they see an opportunity for a flank attack. They will form shield walls in face-to-face battles.
Note: north is to the left in the pictures.
The armies position for battle. The Danes are on the right (south). They will attack the hill frontally and also flank the east and west sides of it. The cavalry on both sides are holding themselves in reserve. The first picture shows the flanking and frontal attacks have begun. The English attack the western Danes on the flank.
This is a dark age battle. King Arthur is defending Britain against a Saxon invasion led by Uhtred the eldest. Arthur is on the north side (left in the picture) and Uhtred is coming up from the south (right side).
Previously I learned that conventional figure bases are necessary in battles that have a hand-to-hand element. This in turn requires a bit more space so this battle is back on the card table and not on the floating grid.
Notice that a road runs left to right across the battlefield. It is not helpful.
Scenario 4 has a hill in the center that is occupied by two of Arthur's infantry units. Arthur also has two units of skirmishers, one cavalry and a reinforcing infantry unit. Due to a shortage of skirmish figures, I am using archers to depict skirmishers. Just assume they are throwing javelins instead of shooting bows.
Uhtred has four infantry units, one skirmisher unit and one cavalry unit. I chose not to include a warband, making the assumption that all infantry would form shield walls when fighting face-to-face.
In the first picture, the Saxons are advancing toward the hill. The cavalry is sheltering behind some trees. The skirmishers are approaching toward the point where they will be within range. They will avoid hand-to-hand combat if possible. If necessary, they will attack on the flank. Frontal attacks with skirmishers are suicidal.
In AD 60, Queen Boudica led a revolt against the Imperial Romans who occupied Britain. She marched on Lindinium to wreak havoc on the oppressors. The Imperials were caught off-guard.
This battle uses Scenario 3 from One Hour Wargames. The western ford is shown in picture 1. Boudica's forces are on the left (north). Boudica had two cavalry units, one light infantry and three heavy infantry units. The second picture shows the eastern ford. The Imperial Romans had one archer, two light infantry at the western ford, and three heavy infantry units at the eastern ford.
Most of the action took place in the fords. Two units could engage two other units face to face on the narrow passages. Flanking was only possible after one of the facing units was destroyed. In addition, the Roman archer unit was able to pepper the Celtic heavy infantry unit that was waiting in reserve. Those Celts finally had to withdraw out of range because they was taking hits while not giving any. Both Celtic cavalry units were shattered. This was not good for Boudica, but meanwhile the cards and the dice were helping her army. The eastern ford was taken by the Celts. In the next turn, the western ford fell also. Only the Roman archers survived (picture 3).
The battle was exciting and lasted 29 minutes. This was my first ancient-era battle and I enjoyed it. The OHW scenarios work as well for the ancient era as they do for machine era or any other. Being short of ancient cavalry, I substituted Maid Marion from the Merry Men set and one WWI cavalry rider from the WWI horse artillery.
Note: My figures are individually based instead of based with a frontage of 4-6 inches as recommended by Thomas. This battle finally showed me the reason for the recommended basing. Had I based them correctly, only one unit could have been in a ford at a home time. No flanking would have been possible. More units would have been forced to wait in reserve until the units in combat were broken. This would have extended the battle.
Most countries have lists of principles for wars. They tend to look about the same but with different principles emphasized in different armies (https://en.wikipedia.org/wiki/Principles_of_war).
Drawing from those lists plus other material about Clausewitz and von Moltke the elder, I came up with this list. It might be all wrong but I am trying to use them in my battles.
1. Concentration of force. The force multiplier effects allows a concentrated force to break through the enemy line. However, only a dummy (like me) will put all his forces into one blob and ram them against the enemy. The enemy will swing his units around and attack you from multiple directions. See number four below.
2. Economy of force. Do not use many resources in areas other than the main objective. If you have to take some risk by weakening secondary areas, it is worth it.
3. Maneuver. Selectively apply combat to gain positional advantage. Goad or lure the enemy into the position where you will have the advantage. See number five below.
4. Encirclement. If possible, bring the enemy to battle on more than one side. See number six below.
5. Strategic offense/tactical defense. Lure the enemy into attacking your well-fortified position.
6. Units travel separately. Send your units toward the enemy separately rather than as a combined force. Plan to swing around and hit them on more than one side.
Do you agree? What have I left out?
Overgeneralizing is dangerous, but assuming solo wargamers are more introverted than social wargamers might not be a big risk. Introversion is a technical term so I should be careful about what I say on the subject, not being an expert. However, I am an introvert so maybe I know enough.
Googling will lead to all kinds of half-baked info about introverts when compared to extroverts. For example:
This is relevant to solo wargamers because we could become socially isolated. We may be less social than extraverts, but we still need some social interaction.
Here are my suggestions.
1. Using appropriate caution, browse appropriate social media sites such as the Lone Warrior and offer a supportive comment now and then when you read something interesting.
2. When you are feeling more bleak than you want to feel, reach out to other solo wargamers for a brief interaction on the subject of solo wargaming. It will affirm your own identity.
3. De-clutter.
4. Start a campaign and fight a few battles in the same era with the same rules. This will be easy and enjoyable. We do not have to learn new things all the time; using what we already know is ok. After all, we learned what we now know because we wanted to use it.