Variations on this scenario have appeared in several scenario books. The concept is simple: each side seeks to cross the board and exit off the other side. The winner has the most units exiting the board. Destroying some enemy units along the way will be necessary to ensure a win.
Moving the terrain around changes the tactical challenge.
As you can see, I set the battle up on a card table. The first picture shows the view from the perspective of the Green army. The second picture is a close up shot of the scout car. The third picture is an aerial view from the Black army perspective. The figures are 1/72.
This was played solo. Instead of automating the decisions of the enemy, I played both sides to the best of my ability. The rules were simple. Cards were used instead of dice. The jokers were left in. Turning up a joker when firing blows up the shooter.
Infantry can move three inches and shoot six inches. Vehicles can move six inches and shoot 12 inches. Mortars can hit anywhere on the board if a spotter has the target in sight.
A 5 or higher is a hit against infantry or mortars; the target is destroyed. A 5 or higher is a hit from a vehicle to a vehicle. Infantry can hit a tank with a 9 or a 10.
All cover is impenetrable. No units can see through or shoot through cover.
Playing this through takes about 20 minutes. I played it twice. Both times Green army moved first. Both times, Black army was able to pass through a few more units.
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