Tuesday, May 5, 2020

Random Deployment is an Excellent Procedure for Solo Wargaming


This was my first attempt at using random deployment and it turned out very nicely.  My board runs from left to right, so let's say left is west and right is east.  I mentally divided the board into eight squares by slicing it across the middle from left to right then having four squares on each side of the line.  Starting with the French, the squares on the left were numbered from 1-6.  Notice that this procedure will result in the center squares being available to both sides. Selecting one French unit, I rolled one die and placed the unit in the corresponding square.  Continue until all French units have been placed.  Next number the six squares on the east side of the board and randomly deploy the Prussian units. 

Each side had six units: two cavalry, three regular infantry, and one skirmish unit.  One figure represents one unit.  Each unit represents ten soldiers.  Each unit can absorb only 15 hits.

Rules were taken from One Hour Wargames (OHW).  In the nineteenth century rules, cavalry can charge but cannot shoot.  Hits are double when charging flank or rear.  The defender cannot hit back. (Note:  In Thomas' other nineteenth century rules, found in a different book, the rules are more complex and defenders can strike back when charged.  But I was using OHW rules.)  The charging unit falls back six inches if the target is not destroyed.  Hits by infantry and skirmishers are just the number of spots on the die, unless the defender is behind cover or the shooter is elite. Cavalry can move twelve inches, skirmishers nine inches and infantry six inches.  Cavalry can turn only at the start of a movement.  Infantry cannot move and shoot in the same turn.

Chance events cards were used.

I was playing as the Prussian commander.  The French were assumed to behave in a rational manner.  Since they were responding to the actions of the Prussians, they did not have a lot of latitude.
 
Here is how it unfolded.  Deployment resulted in one French cavalry unit in the northwest corner by the tree (not visible).  Three Prussian units find themselves across the river in enemy territory.  One French cavalry unit is on the Prussian side of the river. One Prussian infantry unit is off to the right (not visible).  It will move toward the action as quickly as possible.




The Prussian infantry units who are on the west side of the river advance toward the French units so that they can get into range.  The straggling French infantry unit and the skirmisher rush to the aid of the forward infantry units.  The French cavalry unit rushes from the northwest corner of the battlefield to approach the Prussian units from the rear.  They are positioning themselves for a devastating charge.




The other French cavalry unit was deployed in clear view of the two Prussian cavalry units.  The French wisely turned 360 degrees so that they could escape back across the ford.  The Prussian cavalry units begin to pursue, but one breaks off so that it can cross the bridge in support of the infantry on the other side. 







The cavalry proved to be decisive in this battle.  On the south side of the field, the Prussian cavalry unit was able to charge the French cavalry unit, after it had reached the infantry and turned to face its attacker.  Meanwhile, the other Prussian cavalry unit was able to cross the bridge in time to charge the French cavalry unit in the flank before it reached the Prussian infantry.  Neither French cavalry unit was destroyed on the first charge, so the Prussians were repulsed, but they just charged again until their targets were destroyed.

While this was happening, the infantry were firing at each other.  The straggling Prussian infantry unit finally reached the middle of the bridge, which was in range of the firefight.  The roll of the die favored the Prussians.  Also, after finishing the French cavalry, the Prussian cavalry were able to run down the surviving infantry. 

In sum, it was a devastating victory for the Prussians.  Elapsed time: 16 minutes (six rounds).  I enjoyed it a lot.  Clearly, the random deployment procedure results in an entirely different battle each time it is used.  This is much more exciting than a set-piece battle.  And now I have much more fondness for cavalry that I did previously.  Even if the defending cavalry had been allowed to strike back in melee fashion, the charging units were likely to win.  Cavalry are not just for irregular warfare and scouting, except perhaps in the ACW, where instead of charging they dismount to shoot.

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